经济配置实战示例
这页只给可以直接照抄的配置,不重复解释概念。
如果你还没看过优先级规则,先看 经济模块。
示例 1:整服默认使用 Vault
适合最常见的生存服经济配置。
# Economy/currency.yml
vault:
Mode: vault
Display-Name: "金币"
Symbol: "$"
Decimal: true
# SystemShop/settings.yml
Currency:
Key: vault
# PlayerShop/settings.yml
Currency:
Key: vault
# GlobalMarket/settings.yml
Currency:
Key: vault
# Auction/settings.yml
Options:
Currency:
Key: vault
# Transaction/settings.yml
Options:
Currency:
Money-Key: vault
# ChestShop/settings.yml
Currency:
Key: vault
示例 2:拍卖使用点券,其余模块仍然使用金币
适合把拍卖做成特殊玩法的服务器。
# Economy/currency.yml
vault:
Mode: vault
Display-Name: "金币"
Decimal: true
playerpoints:
Mode: playerpoints
Display-Name: "点券"
Decimal: false
# Auction/shops/default.yml
Currency:
Key: playerpoints
说明:
Auction/shops/default.yml已经覆盖了商店级货币- 即使
Auction/settings.yml里写的是vault - 默认拍卖入口依然会优先使用
playerpoints
示例 3:SystemShop 中只有个别商品使用点券
适合大部分商品卖金币,个别稀有商品卖点券。
# SystemShop/settings.yml
Currency:
Key: vault
# SystemShop/shops/weapon.yml
Currency:
Key: vault
goods:
- iron_sword
- diamond_sword
# SystemShop/goods/iron_sword.yml
id: iron_sword
material: 'IRON_SWORD'
amount: 1
price: 120
buy-max: 16
name: '&f铁剑'
# SystemShop/goods/diamond_sword.yml
id: diamond_sword
material: 'DIAMOND_SWORD'
amount: 1
price: 420
currency: playerpoints
buy-max: 8
name: '&b钻石剑'
最终效果:
iron_sword使用vaultdiamond_sword使用playerpoints
示例 4:Transaction 使用点券做金钱报价
适合不想让交易界面直接操作服务器金币的玩法服。
# Transaction/settings.yml
Options:
Currency:
Money-Key: playerpoints
Trade:
Allow-Items: true
Allow-Money: true
Allow-Exp: false
# Transaction/shops/default.yml
Currency:
Key: playerpoints
示例 5:自定义 Placeholder 货币
适合已有自定义积分系统,并且能通过命令增减积分。
# Economy/currency.yml
custom_points:
Mode: "%custom_points%"
Display-Name: "活动积分"
Decimal: false
Actions:
Take:
- "console: custompoints take {player} {amount}"
Give:
- "console: custompoints give {player} {amount}"
Deny:
- "tell:&c活动积分不足,需要 &e{need} &c,当前为 &e{balance}"
然后在模块、商店或商品里引用:
Currency:
Key: custom_points
示例 6:不写任何货币配置
当前版本会自动回退到:
vault
前提是:
- 你已安装 Vault
- 且有可用经济提供者
如果没有可用 Vault,相关模块会在结算时直接提示货币不可用。
推荐排查顺序
当你怀疑货币没生效时,建议按这个顺序看:
Economy/currency.yml中对应 key 是否存在- 当前模块
settings.yml是否写了默认货币 - 当前
shops/*.yml是否覆盖了Currency.Key SystemShop商品是否写了单独的currency/matrixshopadmin status中的经济系统摘要是否正常